Inside a small Yorkshire parsonage, Charlotte, Branwell, Emily, and Anne Brontë have invented a game called Glass Town, where their toy soldiers fight Napoleon and no one dies. Our payment security system encrypts your information during transmission. Astonishingly inventive parallel to Bronte juvenilia, Reviewed in the United Kingdom on March 3, 2018. Please try again. September 5th 2017 Their older sisters died of an illness they caught from school and everyone’s worried that their group will continue to dwindle. Something we hope you'll especially enjoy: FBA items qualify for FREE Shipping and Amazon Prime. Plus, receive recommendations and exclusive offers on all of your favorite books and authors from Simon & Schuster. She has been nominated for the Hugo, Nebula, and World Fantasy awards, and has won the Locus and Andre Norton award. VERDICT This fanciful take on the Brontë siblings lacks weight, but fans of Valente may be happy to go along for the ride.—Eliza Langhans, Hatfield Public Library, MA, * "A throwback to classic children’s literature: it has the cleverness of, Catherynne M. Valente is the acclaimed author of. The cleverness of this! This is the tale of the young and talented Bronte siblings (yes, those Brontes) and their journey from gray, 19th century England to the place not found on most maps or globes. But after a few pages I was won over by the sheer inventiveness of the story and the word play (tea spoons are made of tea, Napoleon rides a rooster called Marengo). This is the tale of the young and talented Bronte siblings (yes, those Brontes) and their journey from gray, 19th century England to the place not found on most maps or globes. Their younger sister, Anne, and older brother, Branwell, go along to see them off—but instead of going to school, all four of them find themselves unexpectedly on a magic train to what turns out to be the real-life version of the imaginary world they created together, Glass Town. Glass Town: The Imaginary World of the Brontës, The Girl Who Circumnavigated Fairyland in a Ship of Her Own Making (Fairyland, 1), Lincoln's Spymaster: Allan Pinkerton, America's First Private Eye, The City We Became: A Novel (The Great Cities Trilogy (1)), Sabotage: The Mission to Destroy Hitler's Atomic Bomb: Young Adult Edition, Gr 4–7—Based on the Brontë siblings' real-life juvenilia, this new book by the author of the popular "Fairyland" series should generate excitement among both "Fairyland" and Brontë fans. Lewis’ Narnia (Branwell, in particular, strikes me as very Edmund-like, while Anne can sometimes be a ringer for Lucy), but Ms. Valente’s creations are purely her own and absolutely wonderful. I pushed myself to read the last half of the book in a couple days to move on to other things. This copy is an uncorrected proof Advanced Readers Copy of the hardcover edition. She then drifted away from her M.A. My favorite living author writing a story about my favorite historical authors. Her earlier stuff was marketed as YA, but this 500+ page attack on the Brontes is being labeled as, I guess, fiction for "older elementary students.". Hilarious in places, sad in others, absolutely textured and beautiful worldbuilding. I think the main problem in The Glass Town Game is that Valente couldn't decide whether to write a fantasy novel for adults or whimsical middle grade novel; the fantasy world that Brontë siblings created is incredible as its' own and now the novel is in the border of both age groups, making confusing. That was difficult to overlook, but I do have some other complaints about TGTG. After viewing product detail pages, look here to find an easy way to navigate back to pages you are interested in. The Brontë siblings become annoying stereotypes of children instead of recognizable people. Something went wrong. Their Napoleon never rode into battle on a fire-breathing porcelain rooster. This all makes the story even feel a bit pointless as it is so badly done. Branwell was the only boy in the story, and he was mean all of the time. There was an error retrieving your Wish Lists. Get a FREE e-book by joining our mailing list today! There was a problem loading your book clubs. And the soldiers can die; wars are fought over a potion that raises the dead, a potion Anne would very much like to bring back to England. ", * "The story’s real delights come from the wit and cleverness woven into every description and conversation, as well as the sharp insights Valente brings to the children’s insecurities, longings, and hidden desires, which burst to the surface in this magical and perilous world. One minor criticism is the novel's "big bad" and the fairly weak evil plan which didn't make much sense to me, however, there is so much going on around this that I doubt you'll care very much. There didn't seem to be much internal logic or rules to Glass Town that couldn't easily be subverted. Not at all, but there are dozens of super fun easter eggs if you have! Refresh and try again. The four Bronte children invent a game called Glass Town in which their toy soldiers fight against Napoleon. I expected this to be something other than what it was. Not when the children are Charlotte, Branwell, Emily, and Anne Bronte, and the magical world is the one they created playing with their toys! As a fan of the Brontë juvenilia, I knew I had to read this book despite knowing nothing about the author or her other works. The vocabulary and imagery were almost too complex for me, an adult. ", "The wildly imaginative Brontë siblings might have invented Glass Town, an imaginary land of romance, intrigue, and splendid battles, but they have met their creative match as Valente brings it to vibrant fictional life in this novel. A Parents’ Choice Gold Award Winner “Dazzling.” —Publishers Weekly (starred review) Charlotte and Emily Brontë enter a fantasy world that they invented in order to rescue their siblings in this “lovely, fanciful” (Booklist, starred review) novel from the New York Times bestselling author of The Girl Who Circumnavigated Fairyland in a Ship of Her Own Making.Inside a small Yorkshire parsonage, Charlotte, Branwell, Emily, and Anne Brontë have invented a game called Glass Town, where their toy soldiers fight Napoleon and no one dies.
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